![]() The weapon loadout matches that of the Soobrazitelny destroyer circa 1943 The Project 7U destroyer’s weapon loadout has been improved – the 45 mm cannons have been replaced with 37 mm machine guns.A bug that caused crew voice commands to be absent (warnings about approaching torpedoes, fires, and critical damage to the player’s ship) has been fixed.A bug that affected the position of the spectator camera following the death of the player’s ship has been fixed.A bug in the damage model that caused high-explosive shells that hit large compartments (if the size of the compartment is larger than the explosion’s strike zone) was not dealing high-explosive damage has been fixed.The range at which torpedo markers are displayed has been increased.Shells with radio detonators (only available for Fletcher destroyers).New indicators for various weapon groups.Damage-control processes can be cancelled.Manual target designation for secondary weapon groups.Boosts for ships and torpedo guns in Arcade mode.Testing will be conducted in Arcade and Realistic modes to check the new aiming and fire adjustment systems.New aiming and fire adjustment systems.New mission on the Fiji map – Naval Domination.New combat ship: the German Type 1936-class destroyer. ![]() New mission type with several capture points.We would like to invite closed beta test participants to the latest ship combat session! Schedule July 28thįeatures and changes of this testing phase
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